Changelog

Release history, new features, and improvements introduced in nEditor.

Version 1.0.0 (September 2026) - initial release
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Version 1.1.0 (October 2026)

  • Added an option to hide Custom Shapes (H key)
  • Added support for DDS and TGA textures in Custom Shapes
  • Added a new save mode, making work with "autosave" optional
  • Added a progress bar for OMSI 2 directory scanning during editor startup
  • Added an option to connect splines using "completeTo" to any spline paths or objects as well
  • Added an option to snap splines in segment mode (CTRL) to paths in another spline
  • Added an option for quick 180-degree spline rotation in segment mode (TAB)
  • Added an option to maintain spline height relative to the predecessor (Tab key)
  • Added the ability to rotate multiple splines at once in segment mode
  • Added database saving for the last used URL in the "Custom Aerial Url" field
  • Added support for any WMS in the EPSG:3857 cartographic projection
  • Added support for maps where a tile duplicate was inadvertently created in global.cfg
  • Added a validation tool for existing maps to check for errors that are not clearly presented in OMSI 2 (fehler, missing tile, empty log)
  • Added automatic file explorer opening to the generated file after exporting in the General tab
  • Added a safeguard preventing work from starting if the save database is in read-only mode
  • Added an object converter to "absolute height" (absheight)
  • Added support for "parent to" for objects attached to another object or spline
  • Added a tool for optimizing the local editor database
  • Redesigned the "undo/redo" functionality along with an option to preview the list of available undo steps
  • Changed the maximum terrain height limit from 2,000 to 10,000 meters above sea level
  • Reduced the number of spline cuts for radii greater than 500
  • Disabled editor interaction when the user is not actively working in it
  • Implemented numerous bug fixes for things that were originally supposed to work differently ;)