Development Roadmap
Discover the future of nEditor. Explore planned features, work in progress, and capabilities already implemented in the editor.
🟡 In Progress
4Traffic Priority Management
AI TrafficEnabling traffic path priority control, including blocking specific types of vehicles on specific traffic paths.
Splines Creator
Roads & TracksDesign and customize custom cross-section spline profiles directly in the editor.
Multi-Spline Parallel Alignment
SplinesLock and maintain consistent equidistant spacing while manipulating multiple splines simultaneously.
Default Object Height Memory
ObjectsRemember and apply persistent default elevation values for batch object placement.
⚪ To Do / Planned
12AI-List Editor
AI-ListManaging the list of vehicles that move around the map
Winter preview
OtherWinter map preview option
Non-world Coordinate Tile Import
BackgroundPossibility to import satellite backgrounds for maps that do not have world-coordinates
GOTO Bus Stops
NavigationInstant camera navigation between defined bus stops across the map.
AI Integration API
IntegrationsDeveloper API for AI assistants and external helper scripts to accelerate map building.
Timetables
Traffic & LogisticsIntegrated timetable editor, trip schedules, and duty rotas.
Multilingual UI Translations
LocalizationMultilingual nEditor interface
Sound Cubes
AudiaPlaying the sounds of sound cubes
Compound Scenery Presets
PrefabsSave multi-element scenery clusters (splines, objects, trees) into reusable presets (e.g. roundabouts).
Road Network Map Generator
ToolsAutomatic road network schematic generation from spline track geometry.
Custom Satellite Imagery Overlays
TerrainManage custom satellite orthophotos with real-time scale, rotation, and offset calibration.
Add to favorites straight from scene
FavoritesSelect objects in the scene, one button and add them all to favorites.
🟢 Completed
15Built-in Junction Editor
v1.0.0Real-time crossing design, road linking, and instant geometric generation.
Rebuild saving system
v1.1.0The first release showed that, on slower drives, the autosave feature can be quite annoying, as it causes the editor to freeze for a moment. On top of that, there have been a few cases where the autosave simply didn’t work at all.
Dynamic Shapes Generation
v1.0.0Procedural geometry filling for islands, arcs, and irregular gaps between splines.
Hiding custom shapes
v1.1.0Custom shapes currently can't be hidden like splines or objects (with the H button). This needs to be added because it can obscure the background.
3D Object Library & Management
v1.0.0Placement, translation, rotation, grouping, and surface snapping for scenery objects.
Advanced Spline System
v1.0.0Node connection, road routing, curves, angles, and elevation profile snapping.
Rotating multiple splines at once
v1.1.0Allows multiple rotations in fragment mode
Vegetation Painting
v1.0.0Brush-based forest planting, randomized scale and rotation, and density presets.
Missing DDS support in custom shapes
v1.1.0Currently, dds format textures do not work in custom shapes.
Terrain Topology
v1.0.0Sculpting, elevating, lowering, and leveling terrain elevations via brushes and nodes.
WMS Support
v1.1.0Support for URLs in formats containing BBOX
Terrain Texture Painting
v1.0.0Multi-layer texture painting with seamless blending brushes.
New Diagnostic Tool — Map Validator
v1.1.0Thorough map integrity scanner verifying .map files, missing textures, missing SCO object definitions, spline connections, and global.cfg inconsistencies.
Export to OMSI 2
v1.0.0Native map file export directly compatible with OMSI 2.
Dedicated Downloader & Updater
v1.0.0Automated license activation, machine unlock, and secure online updates.
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