Development Roadmap

Discover the future of nEditor. Explore planned features, work in progress, and capabilities already implemented in the editor.

🟡 In Progress

4

Traffic Priority Management

AI Traffic

Enabling traffic path priority control, including blocking specific types of vehicles on specific traffic paths.

Splines Creator

Roads & Tracks

Design and customize custom cross-section spline profiles directly in the editor.

Multi-Spline Parallel Alignment

Splines

Lock and maintain consistent equidistant spacing while manipulating multiple splines simultaneously.

Default Object Height Memory

Objects

Remember and apply persistent default elevation values for batch object placement.

⚪ To Do / Planned

12

AI-List Editor

AI-List

Managing the list of vehicles that move around the map

Winter preview

Other

Winter map preview option

Non-world Coordinate Tile Import

Background

Possibility to import satellite backgrounds for maps that do not have world-coordinates

GOTO Bus Stops

Navigation

Instant camera navigation between defined bus stops across the map.

AI Integration API

Integrations

Developer API for AI assistants and external helper scripts to accelerate map building.

Timetables

Traffic & Logistics

Integrated timetable editor, trip schedules, and duty rotas.

Multilingual UI Translations

Localization

Multilingual nEditor interface

Sound Cubes

Audia

Playing the sounds of sound cubes

Compound Scenery Presets

Prefabs

Save multi-element scenery clusters (splines, objects, trees) into reusable presets (e.g. roundabouts).

Road Network Map Generator

Tools

Automatic road network schematic generation from spline track geometry.

Custom Satellite Imagery Overlays

Terrain

Manage custom satellite orthophotos with real-time scale, rotation, and offset calibration.

Add to favorites straight from scene

Favorites

Select objects in the scene, one button and add them all to favorites.

🟢 Completed

15

Built-in Junction Editor

v1.0.0

Real-time crossing design, road linking, and instant geometric generation.

Rebuild saving system

v1.1.0

The first release showed that, on slower drives, the autosave feature can be quite annoying, as it causes the editor to freeze for a moment. On top of that, there have been a few cases where the autosave simply didn’t work at all.

Dynamic Shapes Generation

v1.0.0

Procedural geometry filling for islands, arcs, and irregular gaps between splines.

Hiding custom shapes

v1.1.0

Custom shapes currently can't be hidden like splines or objects (with the H button). This needs to be added because it can obscure the background.

3D Object Library & Management

v1.0.0

Placement, translation, rotation, grouping, and surface snapping for scenery objects.

Advanced Spline System

v1.0.0

Node connection, road routing, curves, angles, and elevation profile snapping.

Rotating multiple splines at once

v1.1.0

Allows multiple rotations in fragment mode

Vegetation Painting

v1.0.0

Brush-based forest planting, randomized scale and rotation, and density presets.

Missing DDS support in custom shapes

v1.1.0

Currently, dds format textures do not work in custom shapes.

Terrain Topology

v1.0.0

Sculpting, elevating, lowering, and leveling terrain elevations via brushes and nodes.

WMS Support

v1.1.0

Support for URLs in formats containing BBOX

Terrain Texture Painting

v1.0.0

Multi-layer texture painting with seamless blending brushes.

New Diagnostic Tool — Map Validator

v1.1.0

Thorough map integrity scanner verifying .map files, missing textures, missing SCO object definitions, spline connections, and global.cfg inconsistencies.

Export to OMSI 2

v1.0.0

Native map file export directly compatible with OMSI 2.

Dedicated Downloader & Updater

v1.0.0

Automated license activation, machine unlock, and secure online updates.

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